![]() ![]() Blinking disembodied eyes are also seen in the final battle arena, showing the connection between Hades and the original final battle. There are eyes on the face of his sword and on his throne. The concept artwork at right of the final battlefield shows the party fighting Hades instead of Necron. Hades was originally planned to be the final boss, but was changed to an optional boss. This is similar to the final boss Necron, who likewise doesn't have a field model. His synthesis shop can be accessed by talking to him in the same spot where the player fought him. Hades is never seen outside of his battle, even after the player defeats him. Hades's card is won off the Master Phantom in Memoria's Stairs of time area. Phoenix Pinion - 300G ( Phoenix Down + Gysahl Greens).Save the Queen - 50,000G ( Javelin + Silver Gloves).Pumice Piece - 25,000G (Hammer + Pumice).Lapis Lazuli - 400G (Ore + Dead Pepper).Pumice - 50,000G ( Pumice Piece + Pumice Piece).Protect Ring - 40,000G ( Dark Matter + Rebirth Ring).Robe of the Lords - 30,000G ( White Robe + Black Robe).Hades can also synthesize Beatrix's Save the Queen, but nobody can equip it as a weapon (however, it can be thrown by Amarant). Tin Armor, Steiner's best suit of armor, can be synthesized with an Ore and a Hammer (the reward for completing the Stellazzio sidequest), but if the player synthesizes the Tin Armor they miss out on an extra scene in the game's ending. ![]() He can also synthesize other rare items, including Phoenix Pinions, the Robe of Lords, and Protect Rings. This Add-on teaches Dagger the summon Ark. If the party defeats Hades he will provide a synthesis shop, enabling the party to synthesize a Pumice from two Pumice Pieces. ![]() The end product is something only I can create. Bring 2 Pumice Pieces here, and I will synthesize them for you. I shall reward you for your impressive feat. Set SV_Target = SV_PlayerTeam | SV_EnemyTeam Set doomsdaycurseswitch = ~ doomsdaycurseswitch & 1 Set SV_Target = RandomInTeam ( NotMatching ( SV_EnemyTeam, PETRIFY | DEATH | JUMP | REFLECT ) )Įlseif ( selectedattack = Mustard Bomb ) Set SV_Target = RandomInTeam ( NotMatching ( SV_PlayerTeam, PETRIFY | DEATH | JUMP ) & ~ ( SV_PlayerTeam =$ 1 ) )Įlseif ( selectedattack = Judgment Sword ) Set selectedattack = RandomAttack ( attacklist ) Set mustardbombtarget &= ~ Matching ( SV_PlayerTeam, HEAT ) Set mustardbombtarget = RandomInTeam ( NotMatching ( SV_PlayerTeam, PETRIFY | DEATH | JUMP | REFLECT ) & NotMatching ( SV_PlayerTeam, REFLECT ) ) Set freezetarget &= ~ Matching ( SV_PlayerTeam, FREEZE ) Set freezetarget = RandomInTeam ( NotMatching ( SV_PlayerTeam, PETRIFY | DEATH | JUMP | REFLECT ) & NotMatching ( SV_PlayerTeam, REFLECT ) ) Set SV_FunctionEnemy = 12īattleDialog ( "Wh-What!? You’ve defeated Ozma!?" )īattleDialog ( "I’ve come too far to retreat." ) Characters equipped with the Devil Killer or Bird Killer abilities will deal more damage with their normal attacks. Hades is classified as a demon-type enemy, but also as flying-type due to him hovering. To avoid being devastated by Doomsday, the party can equip Shadow-nullifying/absorbing items, such as Egoist's Armlet, Pumice Piece, Ninja Gear or Demon's Mail. ![]() It is recommended to defeat Hades before he casts Doomsday. "Wh-What!? You've defeated Ozma!?" "I've come too far to retreat." "Onward!" Strategy Įquipping immunization abilities ( Clear Headed, Body Temp, Antibody, Bright Eyes, etc.) will help and Quina's Angel's Snack can aid in removing the status ailments, although it doesn't heal Confuse. If the party has defeated Ozma before encountering Hades, Hades will comment: He uses Curse after every odd-numbered countdown, and Doomsday after every even-numbered countdown. When Hades powers up his sword he will count down to casting Doomsday, dealing heavy Shadow-elemental damage to the entire party while healing himself. His Curse attack deals random damage and inflicts Confuse, Poison, Mini, Darkness, and Slow on all party members. Hades's Judgment Sword attack saps a party member to a single HP. ![]()
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